How To Play

*View the full game manual here

Players start from their own houses and take turns in moving around the fields during the day. A whole day consists of 4 rounds. Once night time comes, the wolf draws a card that would decide his actions to the players. The blocks and coins are scattered randomly each day, so it is important for the players to plan and manipulate their moves carefully.

Set Up

Each player takes on the role of a sheep. They have to choose which lot they would build their house on and place their player pieces on their base line. The deck of wolf cards will be placed anywhere outside the board, followed by the shepherd cards which will be arranged according to their prices. Once all set, the scattering of blocks and coins will take place and the game is good to go!

The Gameplay

Each round, you will be given 5 Action Points. You can choose from 3 movements:
  • Step - Move one tile and lose 1 AP. You cannot move diagonally.
  • Sprint - You can only use this twice in one day. If you use it, you can move 4 tiles but only lose 2 AP. You can choose when you'll use it in all 1st-4th rounds.
  • Shoo! - You are able to control the wolf using your AP. You can use your step and sprint on the wolf.
By the end of the 4th round, the shepherd cards will be available for purchase. These cards serve as protection for the player's house and each can counter specific actions from the wolf.

The Winner

The game ends once all available blocks are used and the player that has the tallest house wins.

Additional Rules 

1. You cannot move diagonally.



2. Items that the wolf has stepped on cannot be picked up by the player.


No comments:

Post a Comment